ࡱ> '(&ܥhW e'3K'0HfHffHfHfHfHfHHHHHHH H:HVK14I4I4I4I4I4I4I4IOIQIQIQI?IdJ8KKXKVKfH4I 4I4I4I4IVK4IfHfH4I4I4I4I4I4IfH4IfH4IOIlkzH,HJfHfHfHfH4IOI4I4IFormer espionage agent "Don't Ask. My story, my past employer, and the means by which I found myself here can be considered. ..classified. Suffice it to say that I am well-trained and well-equipped to obtain any data you desire, even that which is not found in the Matrix. I can also conduct surveillance, tracking, and other activities which involve the procuring of information. Data is the cash of the New Age, and I'm your printing press." The Former Espionage Agent was employed by a very high-level intelligence organization, either public or private. For reasons best left unknown, she has left their employ and taken a good amount of equipment with her in order to use her skills freelance. Highly augmented, capable of operating on her own and possessing the best equipment money can buy, she is the best person for obtaining information on anyone, anytime, anywhere. ATTRIBUTES * Body: 4 * Strength: 3(4) * Willpower: 4 * Intelligence 3(6) * Charisma 3 * Quickness: 3(4) * Reaction 3(5) * Magic: Nil * Essence: .05 SKILLS * Firearms/Pistol 4/6 * Computer: 5 * Stealth: 6 * Athletics: 4 (6) * Interrogate: 4 * Negotiate: 6 CONTACTS choose 5, preferably from "high levels" such as Johnsons, Yak bosses, and others who may have encountered the PC to an extent before running the shadows. BIOWARE * Synthacardium Heart-2 (+2 dice Athletics based test and to resist heart disease) * Cerebral Boost (+2 Intelligence, +2 dice to Knowledge and B/R skills) * Synaptic Accelerator (+2 Initiative dice) * Muscle Augmentation-1 (+1 Strength, +1 Quickness) * Trauma Damper (shifts damage, 1 box per wound: physical->mental; mental->nil) CYBERWARE Smartlink,Datajack-4,Hi-freq/lo- freq hearing, Audio Damper, Hearingamplification, Flare Comp, Camera Eyes, Display Link, Voice Modulator, Tonal Shift, Second Pattern, Telephone, Secure HD Encrypt-6, Encephalon-2 (+1 Int; allows use of skillsofts uploaded to headware memory) I/O SPU-3 (Reduces SLD and SSLD by 4), Softlink-4 (allows use of 4 skillsoft simultaneously), Skillwires Plus 3 (allows total of 6 active skill levels to be used), 120 Mp headware memory, Data Management SPU-4 (effectively doubles headware memory) SLD (for Encephalon, headware) max=240/250. If a skillsoft is run through the datajack, multiply its Mpx2.5 and add to headware memory used before calculation. Up to 300 Mp may thus be used via skillsoft through the datajack with no effect on SLD. SSLD (for Skillsoft) Total Loaded/100. With I/O port above, up to 400 Mp of non-active skillsofts can be loaded without suffering from delay. SKILLSOFTS * ACTIVE (all rating 3) Armed Combat, Unarmed Combat, Demolitions, Gunnery, Electronics, Electronics B/R, Computer B/R, Bike, Car, Motorboat, Rotorcraft, Winged * KNOWSOFTS (etiquette are 4, all others are 3) Corp etiquette, Matrix etiquette, Media etiquette, Street etiquette, Tribal etiquette,Biology, Computer Theory, Software, Magical Theory, Military, Psychology, Sociology EQUIPMENT Smart Manhunter w/Silencer, Smart Narcojet pistol, Smart Crusader Mp w/Gasvent-2 Smart Defiance T-250, Form-Fitting Armor-3, Secure Jacket, Secure Vest,Binoculars, Codebreaker-6, Dataline Tap-6, Laser Mic-6, Shotgun Mic-6, 5xTracking signals-6, Signal Locater- 6, Dataline Scanner-6, Bug Scanner- 6, Data Encrypt-6, Jammer-6, White Noise Generator-6, 2 months Middle Lifestyle prepaid(includes feeble commuter car), Retinal Scanlock-6 at home, 1000 Mp telecom, Pocket Secretary, DocWagon Gold, Medkit ---------------------------------------------------------------------------- Halfling street operator David Altman (izzyux2@mvs.oac.ucla.edu) COMMENTARY Always the smallest, he attracted bullies that tried to prey on him. Fights and beatings became as common as the chipheads in his neighborhood. But it didn't break him. Instead he became tough, ruthless, and cunning. He came to understand the nature of the streets. A flying kick to the groin and elbow to the face of the local bully did wonders for his rep. Pretty soon even the ork bullies gave him respect. But it wasn't enough - he wanted power too. Pretty soon he was hustling the streets, using gangs and lowlifes. He found out that he had a talent for street ops. He decided that the local scene was just to small, he moved on to the Real Action - where the major operators were - The Shadow-world. ATTRIBUTES * Body: 3 * Strength: 3 * Willpower: 3 * Intelligence 6 * Charisma: 6 * Quickness: 6 * Magic: Nil * Essence: 6 SKILLS * Unarmed Combat 5 * Firearms 5 * Stealth 4 * Street Etiquette 4 * Negotiation 6 EQUIPMENT Secure Jacket, Colt Manhunter, Uzi III 4 spare clips, Concealibility Holster, Ordinary Clothing, Pocket Secretary, Armor Clothing, Low Lifestyle QUOTES: "Shortstuff huh, you won't be laughin' with your guts splattered across the wall." " I'm a pro, I got the skills and contacts you need . . . If I didn't, I wouldn't be talkin' to you right now" "Hoi chummer, I gotta a sweetdeal for you. Easy payen for null persp" "My job is to know who and whats moving on the street" "Chummer, I would love to sell you the paydata, but you gotta be reasonable on price . . . " "Money and Power, that's the only thing the street respects, that's why I take payment in triple A scrip or triple A favors . . . the choice is yours" ---------------------------------------------------------------------------- Ogre enforcer David Altman (izzyux2@mvs.oac.ucla.edu) COMMENTARY The Ogre Enforcer was always an outsider. His appearance and physique made smaller people shy away from him, either out of fear or contempt - sometimes both. Even the Ork and Trolls derided him because of his differences. He learned to be a loner.The Ogre Enforcer was resolved to being alone, deeply scarred by the universal dislike he faced. He took odd jobs that utilized his great size, often working for employers that were abusive and thought him to be subhuman. Once while he was working as a bouncer in a club he noticed a group of suits coming towards him. He got ready for a fight. Suits always tried to make him feel bad, and he could never stand that. But this time it was different. One of the suits, an old guy, started talking to him. After a short conversation "The Boss", as the Ogre Enforcer came to know the old guy, offered him a job. He could even join "The Family". He'd start at the bottom, but he could work his way up. The Ogre Enforcer liked working with his family, they treated him nice, talked to him, went out with him, trained him. It was good to be part of the family. He rose up through the organization, but when "The Boss" died, and a new boss took over the family, his heart wasn't in it anymore. He decided to go freelance. ATTRIBUTES * Body: 8 * Strength: 9 * Willpower: 3 * Intelligence 6 * Charisma: 1 * Quickness: 4 * Magic: Nil * Essence: 5.5 SKILLS * Firearms 6 * Unarmed Combat 6 * Stealth 4 * Street Etiquette 4 * Interrogation 4 CYBER Smartgun Link EQUIPMENT Ruger Super Warhawk, Secure Jacket, Armor Clothing, Colt Manhunter, Various ammo ALLERGIES Pick your own QUOTES "Da Boss says I gotta . . . " "Waz dat s'pposed to hurt ?" "Oops, I hit im too hard" "Don' fragg wid me . . youz goin' to looze" ---------------------------------------------------------------------------- Outcast Tir noble I David Altman (izzyux2@mvs.oac.ucla.edu) COMMENTARY The Outcast Tir Noble was raised in luxury, trained by the most exclusive instructors in all the skills he would need to become a leader of the Elven Nation. Unfortunately, he associated with people that were on the loosing side of a internal power struggle. His "friends" blithely scapegoated him. Ruined politically and socially he had to become an outcast. He is disenchanted with the Tir, but hopes to regain his rightful place. ATTRIBUTES * Body: 3 * Strength: 3 * Willpower: 4 * Intelligence 5 * Charisma: 3 * Quickness: 5 * Magic: 6 * Essence: 6 * Reaction: (5+3d6) SKILLS * Increased Reflexes 2* * Combat Sense 1* * Armed Combat 6 * Negotiation 4 * Firearms 6 * Sperethriel 3 * Leadership 6 * Stealth 5 * Physical Adept Skills QUOTES "You should not be afraid of my sword or gun, but rather my intellect and skills" "Why am I shadowrunning instead of living the life of a noble in Tir Tairngire? It is better for you not to know . . . . but if you must, I can sum it up in one word - Betrayal" "My skills are those of warrior and general - I was trained by tutors mere money could not hire. You can hire me, though, for an appropriately dear price" ---------------------------------------------------------------------------- Outcast Tir noble II (Sorcerer Adept) David Altman (izzyux2@mvs.oac.ucla.edu) ATTRIBUTES * Body: 2 * Strength: 2 * Willpower: 4 * Intelligence 5 * Charisma: 3 * Quickness: 3 * Magic: 6 * Essence: 6 * Reaction: 4 SKILLS * Sorcery 6 * Magical Theory 6 * Armed Combat 5 * Stealth 4 SPELLS * Fireball 6 * ManaBolt 6 * Heal 6 * Combat Sense 6 * Increase Reflex (+2d6) 6 * Improved Invisibility 5 GEAR 400,000 to spend ALLERGIES Pick your own ---------------------------------------------------------------------------- Street Samurai II David Altman (izzyux2@mvs.oac.ucla.edu) "The streets have only gotten worse, Mr. Johnson, and I and my brethren have grown tougher to accommodate it. I'm the hot new meat on the market: Quicker, tougher, and meaner than my predecessor. My style? I don't just spray and pray no more neither; I don't cut loose ten bullets for the price of one-keeps your costs down, neh? Guns too loud? Well, I'm much more efficient at slicing meat too. Whatever you want, I can do it better than anyone you're familiar with." COMMENTARY The Street Samurai II is an attempt to incorpoarte the advances of Shadowtech and the SSC into the character generation ystem. Also, in reverse-engineering the original sam, I noticed he deserved 2 more attribute points. The Street Sam is basically a thug or punk who managed to keep the right 'ware installed to rise above the rest and earn a living as pure brawn. Where other archetypes invest their Essence in skillwires, higher intelligence, and other exotic subsystems, the street samurai chooses only that which directly enhances his combat effectiveness, particularly in melee. Not a tactician, not a scout, the samurai is brawn, muscle, and power. FINAL NOTE: With Essence 2 and less than half the Body Index used up, the samurai has plenty of room for further upgrades. Also, there are three variations listed below; feel free to come up with your own. ATTRIBUTES * Body: 6(7) * Strength: 6(7) * Willpower: 5 * Intelligence 5 * Charisma: 2 * Quickness: 6(7) * Magic: Nil * Essence: 2 * Reaction: 5(9) SKILLS * Armed Combat 4 * Street Etiquette 4 * Unarmed Combat 6 * Firearms 4 * Bike 2 * Stealth 4 CYBERWARE Wired Reflexes-2, Smartlink, Cybereyes w/Lowlight, Thermo, Flare comp, Retractable Cyberspur BIOWARE Trauma Damper, Aluminum Bone Lacing (+1 Body vs. damage, +1 Impact armor, STR+2M damage), Muscle Augmentation-1 CONTACTS & MONEY Choose 5 3d6x1000 +1025 EQUPMENT 100 Mp Data Display, Armor Jacket (5/3), Platinum DocWagon, Rapier Motorcycle, Stun Baton, Predator w/external smartlink, 50 Explosive rounds, Ingram Smartgun, 100 normal rounds, Wristphone w/flip-up screen STREET SAMURAI IIb As above, with the following changes: * Drop the DocWagon from Platinum to Gold. * Add Stealth Reflex Recorder * Add SMG Reflex Recorder * Roll 3d6x1000 +25 for starting money * This adds .25 to Body cost STREET SAMURAI IIc * Drop DocWagon from Platinum to Gold * Take only 3 contacts * Remove Cyber spur * Upgrade Bone Lacing to Titanium B:6(8), +1 Impact, +1 Ballistic. * Essence is now 1.2 * Roll for 3d6x1000 +175 for starting cash STREET SAMURAI IId * Drop DocWagon from Platinum to Gold * Take only 3 contacts * Add 2 months Low Lifestyle prepaid * Upgrade Muscle Augmentation to level 2 (S:6(8), Q:6(8)) * Body Cost is now 3.25 * Roll 3d6x1000 +325 for money. .A 7@7 $ 4 @A@EZ @ONS @ T@S@GZ8@D H> o{ 'DL '3>3uUU^c _=R6noz{  '(ARbx:CDLMp#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#-" Y =  k  ]  Q R ] ^ y  @J%mp#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#-GHab.{]@YZefs +CVWabp#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#-IP<0}~ Z9cH&s#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#-#3EFMN^t#$./=>EFd  ) * R S ^ _ ?!!!""p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#-"""*";"M"a"r""""""""""##)#<#N#]#^#v#w#~####$a$$$%%k%l%%%%%%%%%p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#-%% &&/&=&M&^&_&f&g&v&&&&&&&&&&&'3'4'9':'K'L'V'W'e'''''';((()[)))))p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#-))*X*****?+++,Z,a,b,n,o,,-1-2-=->-N-b-t-----------.-.=.I.X.Y.c.d...p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#p#-..../;/3#"%).'3 !"#euzC:\shadow\LORE6E.txt@Canon Bubble-Jet BJ-10eLPT1:CANON330Canon Bubble-Jet BJ-10eCanon Bubble-Jet BJ-10e@f hh@MSUDCanon Bubble-Jet BJ-10edCanon Bubble-Jet BJ-10e@f hh@MSUDCanon Bubble-Jet BJ-10ed1Times New Roman Symbol &Arial"1m\f'T$euz: LI  !"#$%*2Root Entry;=` FfHlk)@WordDocumentp#`KCompObjb;Rj;SummaryInformationp#(;  FDocument Microsoft Word MSWordDocWord.Document.69qࡱOh+'0l  ( 4 @LT\dAzDFFD Normal.doteuz2ctMicrosoft Word for Windows 95 @G@%@ fDocumentSummaryInformation8 ՜.+,0HP\dl t|  FN0T @@@ BANDONNER@ RPTERIGNORER@ORT@ RETRYIGNORE@NNULER@PPLICATIONMODAL@E@RCHIVE@@RAY@ VERTISSEMENT@BOOLEAN@EN@ UTONDFAUT1@2@3@CACH@NCEL@ SSEPROPRE@HANE@NR@9 ONFIRMATION@RITICAL@QUE@URRENCY@ DATAOBJECT@E@HEURE@ EFAULTBUTTON1@2@3@IRECTORY@OUBLE@EMPTY@NTIER@RREUR@OR@TROIT@ XCLAMATION@HIDDEN@RAGANA@IGNORE@R@ NFORMATION@TEGER@KATAKANA@LARGE@ ECTURESEULE@ONG@WERCASE@ MAJUSCULE@INUSCULE@ONNAIE@NARROW@O@N@RMAL@UL@L@OBJECT@T@NONOLE@K@ANNULER@CANCEL@ONLY@ SEULEMENT@UI@NON@ANNULER@ PROPERCASE@QUESTION@READONLY@TRY@CANCEL@UN300@ PERTOIRE@TER@ ANNULER@SIMPLE@NGLE@TRING@YSTEM@MODAL@ME@ MODAL@TABLEAU@ UPPERCASE@VARIANT@IDE@OLUME@WIDE@X@CTRL@MSG@REG@SETUP@YES@NO@CANCEL@@@@C@DY@G@L@PI @R@}FSFOR@PAUSE@LAY@RECRD@WND@STOP@SINTF@MANAGER @@@D@B@5@@E@  Wg    *& CHICLE @NA@F3TEUR@OR@ tW- ED@D5GRAPH @ING @S @DDARTHA @ER@ED@ING @:GA@RD@FS@DGETABLE@'U S @RIANS@FTION@F8LHEMENTLY@ICL @E&@ 6       S@ 1      ULAR@~K @IL@ B[_ED @LE@NT @GR @Z@RNED@S @FR * 4W@LLUM@FOCIDAD@TIES @FY @ U6PP @GA @IT @NT @GE @MENT @R @URS@ VET @U)-MENT @GN @'ࡱ> ՜.+,0HP\dl t|  FN0T ࡱ>