KANGAROO Environment: DESERT Advantages: * +2d DESERT spirits * +4d MANIPULATION spells Character: Kangaroo is the original party animal-- wild, spontaneous, willing to go to any lengths to get attention. They are also into material accquisition-- they packrat stuff and just seem to accumulate a ton of bric-a-brac. They want souvenirs of everything they've ever done or seen. Disadvantages: Kangaroo shamans are often quite irresponsible. It is not uncommon for a Kangaroo shaman to jeapordize his security and life, and the safety of those around him, on some wild dumb-ass stunt. Kangaroo can't keep a secret to save his life, and is often bragging or exaggerating things to boost his rep. ---------------------------------------------------------------------------- KOALA Environment: FOREST Advantages: * +2d FOREST spirits * +2d ILLUSION and HEALTH spells Character: Koala is cute and fuzzy and basically harmless. Koala shamans are an unambitious lot, and usually not suited to direct shadowrunning. However, they all show a marked interest in beating the system. They also have a strange gambling streak that often gets them in trouble. Koala shamans are a great source of background contacts-- they make great info brokers, computer hackers (some even get wired to go netrunning), and other sources of inside data. Disadvantages: They lose 2 dice from Combat spells. They are easily panicked, startled, or distressed. They tend to be wary of other people, though not necessarily suspicious. However, many Koala shamans eventually go very paranoid in later life. ----------------------------------------------------------------------------