Dead Zones J Roberson (RJR96326@vax1.utulsa.edu) ---------------------------------------------------------------------------- MANN-TELLER THEORY OF DEAD ZONES: ORIGIN AND EXISTENCE There have been many reports of areas referred to as "Dead Zones", where technology purportedly does not work. Their existence have been theorized since shortly after the Awakening (Lowe, 2025) and an abundance of theorists, ranging from respected Mage-scientists to vociferous neo- mages have contributed to the information, both true and false, collected on these areas. We have endeavored to field-test all the data used in the support of our theory, to eliminate ignorance and shed an authoritative light on the subject. BACKGROUND There have been many conflicting reports on just what does and does not work in a dead zone (DZ). In some cases, no piece of technology invented after c. 1300 would operate: gunpowder, electricity, or cyberware. The "rule of thumb" was that only nature's rules prevailed; any manipulation thereof would fail. But these reports contain contradictions in themselves; electricity is a force of nature, not humanity; and gunpowder, while an invention of the human race, is a natural reaction between natural chemicals. The problem is that almost every theory is based on some arbitrary cut-off point: nothing invented after 1800, 1200, 2000 would work. This means that devices used the same or similar natural processes would not work even if invented within 10 years of each other. Furthermore, all technology is based on a manipulation of a natural force; even the Matrix is generated on the manipulation of the flow of photons and electrons; cyberware is simply the control of electricity and mechanical parts. We ask that you cast aside the urban myths of "no-cyberware" zones, or regions where the telegraph will operate but not the trid. Forget the myth that steam engines are used in the northern NAN because maglev and internal combustion don't work. We believe we have put together a solid theory on the origin of Dead Zones and their consequences. THEORY Much of today's magic and its effects are echoes of our myths and legends. Trolls, Orks, Elves, and Dwarves, Halflings, Ogres, and Minotaur all have neo-historical counterparts in folk tales and popular fiction. Tales of wizards scouring the countryside, of mystic shamans and priests battling spirits; all of these modern realities have a basis in the myriad cultures of the world. One myth that has not been explored by any but a few dedicated magicians and theologians is the Atlantis myth and similar tales of a pre-historical advanced society. These "Ancients" have the following elements in common, whether mentioned in Homerian epics or legends of the Zuni: Large populations with a high leisure rate; exotic powers and abilities; the manipulation of vast amounts of power. Putting these into modern terms, we can find analogs in: The Corporate Middle Class Cybernetic Modification and Mages Fusion, Fission, and the Energy Infrastructure This is not to say that this pre-historical society was exactly like ours. As we have yet to find solid evidence of their existence, we freely admit this hypothesis could be wrong. But it does fit the facts at hand and help explain the DZs. For those interested in more details about this hypothetical society, we suggest Pembroke's EarthDawn: the Fourth World. It is by far the most scientific of the texts we discovered regarding the subject. Another theory which corroborates ours is the Rising Mana theory. The stipulation is that the Awakening was merely the beginning, and that the level of magical energy in the world is rising and has yet to peak. Like a person who awakens, it takes a little while for an alert and aware status to be attained; it will be some time before Mana reaches its full potential. If this pre-historical society had existed for some time prior to the emergence of the 5th world, then it is safe to assume that the Mana level had peaked and was higher than ours currently is. If the magical level was higher, then mages would have been capable of instigating proportionately higher manifestations of magical power. Completely new and different types of wards, sustained and quickened area effect spells, and magical effects of a not-yet imagined nature may very well have been as normal as Heal and Treat are in today's hospitals. We postulate that the Dead Zones are leftovers of this archaic age, areas which were affected by ancient wizards with powerful spells that have now Awakened as the Mana level rises. The Zones may have been so affected to deny or discourage entry of certain types of people, to prevent the use or operation of certain device, or as a whim on the part of the mage. The power of the magic used to create the DZs is strong enough to have survived the low Mana levels of the 5th world, and is now bringing the effects back into the existence with the Awakening of magic. This easily accounts for the variety in type and magnitude of effect found from zone to zone. Different magicians would have found different needs for their areas and so would have used different effects to discourage visitors. It may also account for the rather specific nature of certain zones, as well as the general nature of others. Depending on the reason for a zone's existence, a magician could have been as specific or general as desired in the formation of a Dead Zone. Dead Zones are likely to appear more often and more frequently as the Mana level continues to rise. Existing Zones will likely see their effects increase. We will continue to study them in order to understand them and make adapting to their existence easier for society. CASE STUDIES HERBERT'S GROVE, NOVA SCOTIA A small zone in the northern part of Nova Scotia, UCAS, this zone is approximately 5000 square meters on the surface. It is perpetually summer there; it never snows, nor does the temperature drop below the June mean temperature for the area. This is apparently the only direct effect of the DZ. The indirect effects are numerous. Obviously, the trees can't be in summer mode all the time, or their annual life cycle would be disrupted. They still grow new leaves, but at a rate that they quickly assume summer coloration. Birds flock around the area, their biological clocks apparently not telling them to fly south, though they do reproduce. Animals that stumble into this zone find good hunting relative to winter conditions, but they may or may not stay, depending on the real season outside the Zone. EDEN FIELD, MONTANA A large pasture in the NAN, this 50,000 square foot area apparently extends upwards in a hemisphere centered on the field. Apparently, nothing can fly here except vehicles using direct thrust. Planes and birds will not fly. Rockets work because their thrust is applied directly against gravity, constantly. Birds can fly only if they maintain their thrust by beating their wings. The result is: no gliding, and no lift is provided by wings, no matter what speed a vehicle is at. The focus seems to be air pressure. A balloon rises because the air within is lighter than the air without. Wings function by lowering the pressure above, allowing the pressure below to push the plane up. Birds can fly by constantly beating their wings to provide thrust; they are pushing against the air, rather than getting the air to push them up. Rockets work because they push the rocket up, not just as a reaction against the air. SHAO LA, MONGOLIA Interesting because this single building does not allow Illusion spells to work. That is the only effect. We include it as an example that DZs can alter paranatural laws as well as others. It is interesting because the temple is said to be a place of truth and beauty, where one can go to see reality in meditation. FINAL NOTES This brief case-studies list is by no means inclusive. There are zones where no vegetation will grow, where people can walk on walls, and where smokeless powder will not function (though Black Powder will). Zones are very complicated and have physicists struggling to discover just which laws are being broken (the Montana site is one such area, where they are still deciding which rules are affected). But Zones are not easily defined in the clear-cut sense that urban myth allows (no cyberware, no guns, etc.)