OPOSSUM Environment: FOREST Advantages: * +2d FOREST spirits * +2d HEALTH and ILLUSION spells Character: Everyone knows the 'possum strategy of playing dead. This is something that Opossum shamans take very seriously-- though they can fight as well as the next totem, they will first try to make the enemy think they are out of the picture. They are into all forms of diversion and distraction, and have a good mind for tactics and strategy. Disadvantages: Opposum shamans tend to be a bit overdramatic, and blow things way out of proportion at every opportunity. Opposum sometimes confuses himself. Also, Opposum shamans tend to be fickle and change their minds about things all the time. ---------------------------------------------------------------------------- OSPREY Environment: ANY LAND NEAR THE OCEAN Advantages: * +1d SEA and WIND spirits * +1d ALL SPIRITS OF THE LAND Character: Osprey shamans consider themselves the most stable and balanced of the totems-- they are well-versed in the magicks of the land, water, and air, which no other totem can claim. Just as the osprey dives into the ocean to catch its prey, Osprey shamans will watch from out of range or out of sight, waiting for the right moment to strike. However, Osprey shamans are masters of subtlety-- they dislike subterfuge and violence equally. Osprey shamans are often very much into one or more creative or performance arts. Disadvantages: Osprey shamans are often stuck-up; they consider themselves superior to most other totems, although they are tactful enough not to say so most of the time. They are proud of their acheivements and get really irked when others fail to notice or commend them for their successes. Those Osprey shamans who are into some form of artistic expression are fond of making those around them experience their form, and they expect to be applauded or congratulated on their skill. ---------------------------------------------------------------------------- OTTER Environment: RIVER or SEA Advantages: * +2d RIVER or SEA spirits * +2d ILLUSION and HEALTH Character: Otter is playful and curious. She thinks combat and fighting are silly-- a waste of time. In her opinion, time would be much better spent swimming about, climbing on things, and looking into new places. An Otter shaman is not likely to be a shadowrunner for the money, or for ethical reasons-- they run just for the hell of it. Disadvantages: An Otter shaman is unlikely to take something seriously until it may be too late to escape. Otter is likely to get in over her head because of her curiosity, as well. An Otter shaman will never start combat, and is unlikely to participate unless directly affected by the threat of violence. ---------------------------------------------------------------------------- OWL Environment: NIGHT Advantages: * +2 any spirits at NIGHT * +2 any spells at NIGHT Character: Owl is a wise and silent observer. She does not speak unless she has something important to say. Owl lives by night and shuns the sunlight, in which she is practically helpless. What she hunts for, she finds. Owl is helpful to her friends and fearsome to her enemies. Disadvantages: +1 penalty to ALL Target Numbers (even non-magical ones) in direct sunlight. +1 penalty to all Magical test Target Numbers during daytime, whether in sunlight or not. ----------------------------------------------------------------------------