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NON-HUMAN RACE-THE DROO

FREQUENCY    : UNCOMMON
NO. APPEARING: 3-30
ARMOR CLASS  : 5
MOVE         : 15"
HIT DICE     : 4+3
% IN LAIR    : 25%
TREASURE TYPE: M(INDIVIDUALS, G,Z
NO OF ATTACKS: 2
DAMAGE/ATTACK: 3-18 OR BY WEAPON TYPE
SPECIAL ATT. : SEE BELOW
SPECIAL DEF. : SEE BELOW
MAGIC RESIST : STANDARD
INTELLIGENCE : VERY TO HIGHLY
ALIGNMENT    : NEUTRAL (TENDS TOWARD CHAOTIC)
SIZE         : L(7 1/2')
PSIONICS     : NIL

The Droo lice mainly in the forests. Because they live in heavily wooded
areas the Droo are never without their special double bladed axes. The
Droo also possess some Druid abilities. They can Pass Without Trace and
Speak with Animals at will. They can also Call Woodland Beings and
Commune with Nature as 10th level druids. Great Hostility exists between
the Droo and Treants. There was a great war between the two races. It
lasted almost 250 years and ended with the Droo taking shelter in the
heavy forest and rarely venturing out. When ever a Droo encounters a
treant he goes into a berserker bloodlust (saplust?) and gets an extra
attack per round. Treants fight at +2 against Droo. The Droo eat only
trees. They harm no other plant life. They also engage in an extensive
tree conservation program to insure their food supply. They are roughly
humanoid shaped, although extremely ugly. They are covered by a
moss-like hair that is highly flammable (fire does double damage).
Possible racial bonuses for  Droo PC are ST + 1, DX +1, CH -3. Their
maximum age is 300 years.


