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HALF GIANT

   These are the offspring of indiscriminate female giants.  Though stunted 
   by giant standards, they stand about 8' tall and seem quite powerful to 
   humans.  Half giants can advance to the 12th level as fighters, or the 6th 
   as MUs.  Double classing is possible; the usual restrictions apply.  Half 
   giants can use any armor or weapons, but treat short swords as daggers and 
   two-handed weapons (except pole arms and missile weapons) as one-handed. 
   If a half giant has metal armor, it must be custom made, probably at great 
   expense.  Unarmored, he is only AC9.
Half giants speak common, their alignment tongue and one giant language for 
every intelligence point above 10. They move 12"; in metal armor 10".  
Regardless of class, they start with two 10-sided dice. and gain one per 
level above the first.  Half giants may be of any alignment.  In general, 
they tend to be moody and condescending towards smaller folk.  They are 
uncompromising people, apt to solve problems by brute force.
   ST 17/18*       IN  3/16        WS  3/12
   DX  3/16        CN  3/18        CH  3/16
   Alignment: ANY
   Classes: Fighter, Magic User, Fighter/Magic User

Strength*- It is possible is the DM allows to have a MAX str equal to
the Giants -2.


