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===========================================================================
 BBS: Mt. Olympus
Date: 12-16-91 (20:34)             Number: 285
From: DAVID BOLACK                 Refer#: NONE
  To: ALL                           Recvd: NO  
Subj: Calaeryn Races Part 1          Conf: (4) Ad&D
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                     Calearyn Part I - The Races Of Calearyn

       First off - There are NO! standard races in Calearyn. No Elves,
     dwarves, halfings, gnomes, humans, or variants thereof.

       Most of these races have been acquired through a number of sources
     such as the Paladium RPG, Palladium's Monsters and Animals, and
     Mayfairs Lizardmen as noted in each.


     Lizardmen - [ This material is either quoted or paraphrased from the
     Mayfair Lizardmen book, with many modifications ]

       Calearyn is home to 4 distinct races of lizardmen. Originally there
     was just one. Their history goes something like this.

        When the Overgod decided to recreate the world (there will be more
     on this in the dieties listings) the precursors of the lizardmen had
     be pursecuted and hated by nearly all the races of Calearyn purely out
     of prejudice. Surtak and Grissa were the embodiments of the lizardman
     ideal - I survive. Surtak and Grissa were saved from the destruction
     and, like all the other gods to be, then made gods. When the new gods
     settled their disagreements (again, wait for the dieties installment)
     each was allowed create their own race.
       Grissa and Surtak were subtler than the other races, allowing the
     new lizardman race to evolve rather than just come into being.  After
     several thousand years their civilization flourished, to the point of
     decadence. When their race was discovered they were feared and finally
     attacked. When the opposing armies attacked the capital their emperor,
     Suma, and his council begged Surtak for help. Though the empire was
     lost, Surtak wished to save his children. Opening a gate that only
     allowed those not lost to the decadence of their dark gods, Surtak
     spread his children throughout the world, changing them as needed for
     their new enviroment.

       The Common Lizardman :

         Depending on the part of the world they are found in their level
     of culture changes. Most live in roving tribes at the cultural level
     of American Indians of the plains. A large number of the tribes in
     Caltenthey have joined together and developed a new civilization,
     while delicately avoiding their Dark gods which caused their previous
     downfall.

       The common liardman is a humanoid lizard the walks upright with two
     manipulative limbs and a long tail with which it balances itself.
     Scale color ranges from crimson to gold (getting lighter red then
     darker gold) with patterns and/or stripes of the same possible colors.
     Their skin is quite soft to the touch, though cool. Eyes generally
     have green or yellow iris and a vertical oval shaped pupil.


     Statistics :
     Attribute Bonuses - Str+2, Int-1, Con+1, Chr-1 (-3 Nonlizardmen)
     AC 5 (no armor) Movement 6/9",12/15" (use second if over 5'11")
     Attacks 1d2/1d2/1d8 (claw/claw/bite) or by weapon (1d4 tail)
     Ht 5'6" to 7"  Wt 160 to 300

     The Lizardman of Tek

       The lizardmen of Tek started out before the fall of the empire as an
     organization of lizardmen who believed that Surtak wanted them to
     perfect their minds and bodies. They did not believe in war and
     violence except as a last resort, so they developed methods of unarmed
     and disabling combat. After the fall, they found themselves in the
     jungles of Tek with quite different bodies. Due to the dangers on the
     ground they constructed their homes in the ancient trees of the
     jungle.
       The lizardmen of Tek have light green colored skins over which they
     have a chameleon ability. They can lighten or darken the shade of
     green from a near black to a near white shade of green. Their fingers
     and toes end in small suckers (like a gecko) which improves their
     ability to climb.  Additionally, they have a thin leather-like skin
     with which they can limitedly glide.

     Stats :
       Att Bonuses : Wis+2, Dex+1, Chr (-3)
       MV : 9" Ht 5' -5'8" Wt 130-180

     The Tundra Lizardman

       When this group of Lizardmen traveled through the Gate they found
     themselves on a vast, frozen plain. They were changed by the trip;
     they could now withstand the cold much better than before. Luckily
     they found winter clothing and supplies nearby, provided by Surtak.
     The first night was nearly too much for the lizardmen, but they were
     helped by Surtak, through their shamans, to survive. The next day, the
     shamans began to teach them to survive. Since then, the eldest shaman
     of the tribe has always been the leader of the tribe.
       The tundra lizardman's skin is much softer than that of the common
     lizardman. It is also completely white, making it very difficult to
     find one in the ice and snow. Their blue eyes are protected by a
     membrane which not only protects them from the biting wind, it also
     protects them from snow-blindness. Unlike other lizardmen, they do not
     have tails. They have no claws on their hands, but do on their feet -
     which are generally hooked slightly to grab the ice and snow.

     Statistics :
     Att Bonuses : Str+1, Con+2, Dex-2, Chr (-3)
