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RACE: Half-Demon

I have them in my world, but I've never written up any stats on them.  :)
That's just like me, though.
 
Tabby, the 1/2 Demon races are actually given a complete description in
the Fiend Folio.  Under the Demon section there is what amounts to
actual tables for rolling up Demon characters.  The results tend to be a
bit high, but then you'd expect that with the resulting race.  The Demon
influence is strong enough to completely override that of the other
race,
at least with regards to sex and potential.  If memory serves, the
result can be either cleric, fighter, or thief and has 1d4 inherent
magic abilities that can be cast 1 time/day.  Exceptionally high stats
and demonic physical characteristics are also detailed very well.  I
have allowed 1/2 demons as player characters.  Some suggestions:
 
If someone wants to be a 1/2 demon, and still be good, then try a demon
taken at birth and raised by saints.  The result is a lawful good
paladin demon...  The stuff monty haul campaigns are filled with.
 
Also, evil 1/2 demons, in my opinion, should be allowed to become Anti-
Paladins.  (as per Dragon magazine, or Best of Dragon II(?) )  But Be
WARNED:  letting a 1/2 demon in is very problematic for game balance.
The only one I have allowed play was born with severe enough defects to
be playable.  He had several exceptional vulnerabilities and (being of
the good paladin option)  Could only fight Evil creatures.  Several
other limitations were enforced.
Read Fiend Folio for specifics.
 
Female 1/2 demons are also defined, but not as well.  They can, however,
be magic-users.
 
Response:
Yes, I have played in campaigns with alu-demons, and frankly I *HATE* them!  The
members of the party were paranoid since we had two Rangers and a Paladin also
in the group.  Needless to say, the Rangers and the Paladin wanted to kill the
alu-demon (who just happened to be an assassin-thief).  She had all the powers
listed in the Monster Manual II.  Because of this total imbalance, I created a
cambion and submitted as an NPC to the DM (the player's boyfriend, wouldn't you
know???).  The cambion was designed to put the alu-demon back in her place if
she ever got out of hand.  The two would have destroyed each other, no if, ands,
or buts about it.  Game balance was at stake.
 
As a DM, I would rule that the chances of a half-demon being found on the Prime
Material Plane would be infinitesmal.  Being demon spawn, they would be rejected
by the people of the plane, and accepted by the half-demon's demon parent.  Thus
the half-demon would be pretty much restricted to it's demon-parent's plane.
That means, NO half-demon PCs in my campaign.

