:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
         -----=====Earth's Dreamlands=====-----
          (313)558-5024 {14.4} - (313)558-5517
              A BBS for text file junkies
              RPGNet GM File Archive Site
.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.

NON-HUMAN RACE-BALLIES

FREQUENCY    : RARE
NO. APPEARING: 1-6
ARMOR CLASS  : -8
MOVE         : 10" (USUALLY MUCH SLOWER)
HIT DICE     : 9
% IN LAIR    : 0
TREASURE TYPE: NIL
NO OF ATTACKS: 1
DAMAGE/ATTACK: 4D6
SPECIAL ATT. : NONE
SPECIAL DEF. : SEE BELOW
MAGIC RESIST : SEE BELOW
INTELLIGENCE : HIGH
ALIGNMENT    : N
SIZE         : S
PSIONICS     : NIL

Ballies are 6-12 inch spheres of glowing energy. Commonly mistaken for
will-o-wisps, ballies are creatures of the light and feed on natural
energy rather than life force. Ballie movement is a slow float, although
they are capable of very rapid travel. They prefer open area, to better
gather sunlight, and at night hibirnate similarly to the way
hummingbirds do. They try to avoid darkness except during thunderstorms
- when, occassionally, they will go into a mating frenzy. Some magic
spells have no effect on ballies, such as growth and diminish. Cold
spells and darkness spells do damage; while fire spells restore one hit
point per die. Lightning affects as a Bless spell. Ballies cannot be
damaged by non-magical weapons. Any hit with a metal weapon will do 2-12
points of electrical damage to the attacker.
