:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
         -----=====Earth's Dreamlands=====-----
          (313)558-5024 {14.4} - (313)558-5517
              A BBS for text file junkies
              RPGNet GM File Archive Site
.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.

CHAOS LORD
 
 The Chaos Lords are a race of chaotic neutral beings who
were once human, but were changed by their exposure to the forces
of Chaos.  They are a separate race and have some superhuman
abilities and some hefty restrictions to go along.
 Most Chaos Lords are very tall and thin, 7' tall being not
unusual for males.  Females are usually around 6' tall.  Their
slimness disguises their great strength, which is not completely
natural.  The features of a Chaos Lord are sharp and angular,
though not unattractive.  Their eyes change color with their
mood.  The forces of Chaos in the C.L.'s bodies tend to wear out
their bodies much faster than normal; having a max lifespan of
about 50 years unless he/she reaches an extremely high level of
experience (in my campaign about 15th, but you can adjust this up
or down depending on how you play), in which case one of the
CHAOS LORDS steps in and grants the character limited
immortality.  He/she can still be slain by violence, but will not
die from old age (perpetually young), and does not need food,
water, or sleep.
 Chaos Lords have an outlook on life that is incomprehensible
to most normal folks.  They want to relieve the world of the
burden of Law and artificial strictures.  Man should have
complete freedom from outside interference.  Laws, kings, gods,
social pressures, etc.  Law is stagnant; no genius can prosper
under its influence.  People cannot express themselves; they must
strive to be like everyone else.  There is no change under Law,
the poor stay poor and the rich get richer.  The nobles do what
they will and the rest of the world has to play along or get
screwed.  Corrupt bureaucracy is almost as bad as a feudal
system.  Take an anarchist, a hippy, and a lunatic, put their
philosophies together and you have a Chaos Lord.
 Chaos Lords do not form communities of their own because
there are so few and they have work to do that takes them all
across the world.  In most worlds there will be a secret society
of Chaos Lords and sometimes they will even have a stronghold
somewhere far from civilization.
 A Chaos Lord begins play as a human and may, upon reaching
about 5-7th level attempt to become a Chaos Lord.  Mages,
fighters, chaos knights, psionicists, and thieves may attempt to
become Chaos Lords.  He/she must journey to the stronghold and
get a Chaos Lord mage to open a gate to the plane of Pandemonium.
The Lord-wanna-be then enters the portal and the gate is closed.
If the character survives exposure to Pandemonium and his/her
meeting/test from the powers that be, he/she will become a full
powered Chaos Lord and will have the power to open a probability
travel back home by themselves.  The chance of surviving the
transformation is:
 
 DEX + INT + CHA + 2 * Level  =  % chance of survival
 
Advantages:
 (1) Upon completing the transformation, he/she gains a +2
bonus to strength with a max of 18 (unless a fighter, in which
case the max is 18/00).  (2) All Chaos Lords posers the following
pseudo-psionic abilities:
 
Danger Sense  (a.k.a. Spider Sense)
(Int -3; cost N/A; range special; AoE 10 yd)
Always active.
 
Adrenaline Control  (roll 2d6 and add to Str &/or Dex &/or Con)
(Con -3; cost 5/rnd; range 0; AoE personal)
Hi body start glowing and the C.L.'s hair starts writhing around
his head.
 
Probability Travel  (journey to Astral Plane physically)
(Int; cost 20 + 8/hour; range unlim.; AoE one or more persons)
The power can also be used to journey directly to Pandemonium.
 
+Any 2 sciences and any 4 devotions.  (Common choices include
aura sight, metamorphosis, energy containment, & body control)
 
PSP's to use these powers are calculated as follows:
  INT + CHA + 1d6 per level
 
 Now, about the disadvantages of being a Chaos Lord.  (1) The
Chaos Lord has no soul.  He cannot be raised from the dead by any
means short of a wish.  After becoming semi-immortal (see above),
the Chaos Lord may be resurrected.  (2) If the Chaos Lord EVER
commits an intentionally Lawful act, he will die. period.  This
doesn't mean a rational, intelligent decision; it'd have to be
something majorly bad, like, say, joining the Republican party.
(3) Their usual appearance makes most people rather nervous (-2
on charisma checks).  When they are on an adrenaline boost, they
are downright frightening with glowing bodies and their hair
whipping around (2 column negative shift).  In many worlds, those
mostly dominated by Law, the Chaos Lords are hated and hunted
down to be burned at the stake.
 
NOTE: A Chaos Lord character will be extremely powerful,
especially if he is a chaos knight.  But he also has powerful
lawful opponents and the constant "witch hunts" should keep him
on his toes.
 
--The Chaos Lord race was inspired by (though not exactly like)
Louise Cooper's Time Master trilogy.


